Most of these terms come naturally to RPG veterans, but a few are still worth explaining in the context of Epic Seven:Īttack influences direct attacks, as well as Bleeding and Burning damage.ĭefense reduces damage taken by 1 - 300/(300+Defense). In the short term however, a disadvantaged Hero can still perform effectively after several tries. In the long run, ignoring elements leads to less damage and landing debuffs infrequently. Going against the elemental wheel isn't guaranteed demise, but it is highly discouraged. Status effects calculated with Effectiveness vs Effect Resistance will always fail on Miss hits.Ĭritical Hits are shown in large orange text and modified based on the Critical Hit Damage stat. Miss Hits are in gray text and have 25% reduced damage. Normal Hits are not modified and deal damage based on the Attack stat.Ĭrushing Hits do 30% more damage than a normal hit. The bonuses and penalties are as follows: Light and Dark have advantages against one another, and neutral matchups with the other three elements. In the case of bosses, their HP and any buffs or debuffs will be listed at the top of the screen.Ĭontrols such as pausing, Autobattle and the story log can be accessed here.Įpic Seven follows a standard rock-paper-scissors wheel where Fire beats Earth, Earth beats Ice and Ice beats Fire. The cooldowns will also be listed.Īny drops will be picked up after the battle when the team walks forward.Įnemy HP is displayed above the mob’s head. Souls can be spent either on summoning Guardians or enhancing Skills with their Soul Burn effect. The Soul Gauge fills as Heroes use Skills. They will also automatically fill any spot left by a fallen Hero. In Adventure mode, tap the Helper to switch to them in the middle of battle. Buffs effects appear as blue icons, while debuffs will be red. This area shows a Hero’s status in terms of HP and Conditions. Skills that directly manipulate Combat Readiness will also take effect here. After each action, the icons will move down at a rate based on that character’s Speed stat. Combat Readiness is each character and enemy’s placement in turn order.
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